So now you have QGIS and GDAL installed, plus a folder full of geographic data. How do you turn that into a map? Someday you’ll get an end-to-end account (it’d take like 30,000 words and good screencasts) but for now you join the grand tradition of “follow a tutorial (check the resources pile at the bottom of this page ▼), ask your computer pals at The Spatial Community for help when you get stuck.”
For now, some general guidelines:
Reproject your data
Whatever coordinate system you project your data into, you gotta apply that same projection to all the other data in your map. It’s all gotta match!
Vector data is easy to reproject in QGIS. Raster stuff like imagery and elevation data is a bit more involved:
- You can get into the weeds on picking a map projection, since you’re on the leaves of the old math problem of how to represent 3D stuff on a 2D plane. Luckily nobody’s navigating by your map, so just pick a projection that looks nice. Draw out a box enclosing your area of interest on projectionwizard.org and see if any of those look good. Or just default to Universal Transverse Mercator (UTM), nobody complains about that one.
- Get a projection you like? Copy the PROJ string from projection wizard or look up your UTM zone’s EPSG code on EPSG.io
- Feed that string or EPSG code into GDAL to change the projection of your data. You can also change projections in QGIS.
Make the terrain
- My favorite part of maps is the topography. Make your own in QGIS or...
- Try it in GDAL. The command line is a bit painful to learn at first but it will be much faster; making nice terrain requires a lot of experimentation, so you’ll need that speed.
- If you want very nice terrain, make it in a 3D-modeling program (Blender). It’s free and not that hard if you follow the instructions carefully.
- PLEASE draw your own terrain: Sarah Bell wrote two tutorials on how to render shaded reliefs in pencil.
Design time
Once your data’s cleaned up and you’re left with what you want to show on your map, you export an SVG/PDF out of QGIS and make your vectors look nice in Illustrator or Inkscape. For the rasters (e.g. terrain and satellite imagery) export a TIFF from QGIS/GDAL and edit them in Photoshop or GIMP. There are tools that make this more convenient, like the wildly expensive MAPublisher plugin for Illustrator, but they’re not necessary.
Find some maps you like and see how close you can get; I think of ’tography as more craft than art, so you can get real far by copying the masters. Raid the inspo column down there ▼.
Now you’re in the art zone: compositing in Illustrator, labeling, futzing with colors, upsetting back-tracks to your original geodata, adding cute ephemera like north arrows and legends, illustrations. Make it look nice. Real nice. I can’t wait to see your map ♡.